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Mobile Sport & IT Application

  • 684,774 $

Active football fans in Russia do not have a platform in the “mobile” world. Most fans fall into the niche of the most active users of mobile devices, but so far no application has been performed for their “sports” needs in Russia!

Existing applications are mobile version of web-news sites and not having interactive functionality.


The application includes:


INTERACTIVE TELEVISION


Ability to watch live matches with modern functionality (pause, repeat, etc.)

Creating your own sports event broadcast with the opportunity to share it with friends


SOCIAL NETWORKS OPPORTUNITIES

- Own functionality - club and event forums in live with the ability to watch a sporting event in live broadcast or replay.

- Integration with existing social networks


TRADE PLATFORM

- Club and fan attributes

- Sport equipment

- Sports tickets

TRAINING VIDEOS BY SPORTS CELEBRITIES 

INTEGRATION WITH NFC SMARTPHONE - E-TICKETS, IDENTIFICATION


FREEMIUM BASIC REVENUE MODEL 

All the sales on the trading platform will be carried out on the principle of - revenue sharing (15-20% of the total purchase price)

On the second year, various marks of distinction (perks) will be sold to participants as digital goods.

It is planned to sell “fan mobile phone” - a branded phone with customized Android and integrated NFC for the electronic fan card



TARGET AUDIENCE


Our project is aimed to the mobile applications market for the users who are actively interested in sports events.

22,000,000 people

Age: 15 - 45 years


Actively use mobile applications to get timely news in text and video format,

often moving,

dedicated to the sports community and actively using innovative developments in the field of mobile services


Investments  - 500 000$ 


1) Integration with service providers

2) Integration with sports clubs

3) Product Marketing Promotion

4) Purchase of hardware

5) Development of the new software solutions



1st quarter - WEB interface development; Software development for a mobile application; Design

2nd quarter - Integration with external services; Product presentation; Contract work

3rd quarter - Purchase of hardware (Smartphones); Software integration on devices

4th Quarter - Marketing

Learn more

Tags: Mobile Sport, IT Application, Russia, Football, Fans

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