• Services for cyber athletes and gaming media:
Paid broadcasts, subscription, content
Wallets collecting donations
Providing services to banks for access to players
and virtual economies of the vendors’ in-gaming
Provision of turnkey services
- Depositing and withdrawing funds to/from fiat gaming accounts;
- Paid subscription and content;
-Sale of game currency, items, resources, movable and immovable property;
- Purchase and sale of tokens of gaming systems and projects;
- API and functionality for the banking sector;
- International acquiring;
- Tools for financial support of users and vendors;
- Promotion and advertising;
- Sale of game bonuses and provision of services.
- Volume of the target market audience: 40%.
- Active users, %: 9 (of GINEX audience).
- Date of receiving of the first user: one year after entry to the target market segment .
- The period required for occupying the target volume of the market segment: 1.5 years .
- Minimum price of the goods sold.
- Required amount of
investment (1st round, for
ICO), 3 000 000 USD
- The required volume of
investments (2nd round),
billion dollars: 0, 306;
- NPV (for 7 years,
including 2 years of R & D), 26 000 000 000 USD
- IRR, %: 224.